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M.Eales

aka Matthew

Admin
  • I live in South Africa
  • I was born on February 12
  • My occupation is Scholar
  • I am Male
  • M.Eales

    Tranholm during the prologue.


    • House x3 (Exteriors)
    • Kael's House (Exterior and Interior)
    • Wooden Bridge x3
    • Jetty
    • Tower
    • Town Hall
    • Storehouse




    • Various Wooden Textures
    • Various Stone Textures
    • Water
    • Wood in Water Textures
    • Underwater River Texture
    • Clay Rooftile Texture
    • Wooden Rooftile Texture
    • Hay Texture
    Read more >
  • M.Eales

    UDK

    June 3, 2012 by M.Eales


    • Basic Sword
    • Battleaxe
    • Bandiche
    • Crossbow



    • Right Size
    • Fairly low poly, but doesnt really show ingame.
    • Not Textured
    • UV Mapped
    • Has Collision Bounds
    • No Animations

    • The Size is off, could be better detail
    • Too low poly, need to redo
    • Not Textured
    • Has Collision Bounds
    • UV Mapped
    • No Animations


    Read more >
  • M.Eales

    The code Checks for the time on entering a new location, then if the time is a multiple of 6 (6,12,18, or 24) it checks the climatic location, it then checks the season. Then it checks whether or not to change the weather, if the return value is true, then a number from 1 to 6 is selected, different weather situations are assigned to each number.

    All the script in this is Included in every location, although depending on what the location's climate is, some things may be ommittted.


    function OnEnter() { if (GlobalPer("time_hr") == 6) { ClimateCheck(); } else if (GlobalPer("time_hr") == 12) { ClimateCheck(); } else if (GlobalPer("time_hr") == 18) { ClimateCheck(); } else if (GlobalPer("time_hr") == 0) { ClimateCheck(); } }
    function ClimateCheck…


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  • M.Eales

    Legendary Tales - Weather

    January 8, 2012 by M.Eales

    I've done some stuff so far and it works, this just happened though. It happened because I called for the GlobalPer("weather") to be printed, before it was assigned...

    Clearing Talk to the 'Time' NPC to get the time. Alternatively you can Use a watch NPCs: Time,Weather Exits: Forest
    [ 215125: Talk to Weather ] It is 0 outside currently It is 0 outside currently It is 0 outside currently

    It is meant to say it is: sunny or raining or clear or cloudy, but because it wasn't assigned a value it returned 0. So it is currently 0 outside with a chance of 0 . xD



    You can smash yourself against my code over here.

    There are some scripting errors in the Time NPC, but they don't effect it's workings, It still works fine.




    Here is the source code for a Tropical area'…







    Read more >
  • M.Eales

    Legendary Tales - Time

    January 7, 2012 by M.Eales

    function time_myag_hub()

    {

    GlobalPer("time_hr") += 1;

    GlobalPer("time_min") += 10;

    time();

    } function time()

    {

    GlobalPer("time_sec") = Rnd(1,59);

    If (GlobalPer("time_min") >= 60)

    {

    GlobalPer("time_min") = 0;

    GlobalPer("time_hr") += 1;

    }

    If (GlobalPer("time_hr") >= 24)

    {

    GlobalPer("time_hr") = 0;

    GlobalPer("time_day") += 1;

    }

    If (GlobalPer("time_day") = 30)

    {

    GlobalPer("time_mnth") += 1;

    GlobalPer("time_day") = 1;

    }

    If (GlobalPer("time_mnth") == 12)

    {

    GlobalPer("time_pass") += 1;

    }

    }

    function PrintTime()

    {

    echo("The time is:");

    echo(GlobalPer("time_hr") + ":" + GlobalPer("time_min") + ":" + GlobalPer("time_sec"));

    echo("Day: " + GlobalPer("time_day");

    }

    function OnFirstEnter()

    {

    echo("Talk to the 'Time' NPC to get the time.");

    echo("Alternatively you can Use a watch");

    }

    //time n…

    Read more >

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