Summary[]
Icevale Bandit Stronghold | |
---|---|
Sudbaya Sector 2451 showing the Icevale Bandit Stronghold | |
Hold |
West Peramol |
Location |
Along the coast in The Free Land |
Faction |
|
Type |
Fort |
Enemies |
88 bandit outlaws, 28 bandit elites, 9 bandit snipers, 8 bandit mages, 16 bandit rogues, 4 bandit commanders, 8 bandit banner carriers, 4 bandit tacticians, 15 bandit engineers, 5 bandit alchemists, 4 bandit beastmasters (12 wolves, 6 bears), The Icevale General |
Buildings and Facilities |
The General's Manor, 11 Barracks, 1 Storage building, 5 towers, 4 mage buildings, 4 commander's houses, 2 Beastiaries, 1 workshop, 1 Alchemical lab, 2 blacksmiths |
NPCs |
4 Maids, 2 Blacksmiths, 6 Camp Followers |
The Icevale Bandit Stronghold is located in West Peramol. It was once a Tonjirian fort, but is now the headquarters of the Icevale Bandits.
Schedules[]
Daily[]
General pours over maps or wanders around in his manor
Beastmasters tend their beasts (3 tend wolves, 1 tends bears)
Wolves wander around their pen
Bears wander around their pen
Alchemists work in their lab
Engineers work in their workshop
Tacticians discuss tactis with the general
Banner carriers wander around the fort in pairs
Bandit commanders stay in their huts, pouring over maps
Bandit rogues wander around
Bandit mages wander around
6 bandit snipers wander the walls
3 bandit snipers sleep
14 bandit elites wander the walls
14 bandit elites sleep
4 Bandit Outlaws posted in each tower
40 Bandit outlaws sleep
28 Bandit outlaws wander around the fort
Maids clean the manor
Blacksmiths work their forges
Camp followers stand outside the manor gate
Nightly[]
Wolves wander around their pen
Bears wander around their pen 4 Bandit Outlaws posted in each tower
3 Bandit Snipers walk the walls
14 Bandit elites walk the walls
20 Bandit Outlaws wander around the fort
Everybody else sleeps
Alarm Schedule[]
If the alarm is raised at any time, all sleeping bandits will wake up and run to the source of concern. Once the alarm is over, the bandits will return to their schedules.
Special Schedule[]
On the 23rd of every month 3 groups of 8 Bandit Outlaws, 4 Bandit Elites, 1 Bandit Sniper, 2 Bandit Rogues, 2 Bandit Mages, 1 Bandit Alchemist, 1 Bandit Commander, 1 Bandit Banner Carrier and 1 Bandit Beastmaster (with 3 Wolves and 2 Bears) will attack Vallnir Farm, Mofnil farm and Mosfel Abbey.
Respawn[]
All bandits will respawn 7 days after they were last killed. Upon respawning, they return to their schedule.