Professions - For City Building
This is a list of professions to aid in ciy building.
Note there are 4 categories:
- Royalty - number depending on area
- Nobility/Upper class - number depending on area
- Middle Class - 10-30% of settlements, not including nobility
- Lower Class - 70-90% of settlements, not including noblility
Population generally does not include children, which is generally: 1/2 of middle class population for middle class children and 3/4 of lower class population for lower class children. Most cannot be seen however.
- 1 Learned Professions
- 1.1 Academic/Architectual/Magykal
- 1.2 Faith
- 1.3 Law and Government
- 1.4 Medical
- 2 Professionals
- 3 Workers
- 4 Military and Martial
- 5 Criminals or the Underclass
- 6 Entertainers
- 7 Sources
Architect - Usually only at the head of a decently sized building site/…
Locations
I will be using this page to assist in the creation of unique locations which can be added to the game world.
Orc Stronghold of Kaalhuk - A stringhold of independant orcs whose ancestors came to Sudbaya in 4E 190 following the Orcish Exodus. Probably somewhere in Ormyrian Province.
Quests
- 1 Summary
- 2 Main Story
- 3 Major Questlines
- 4 Minor Questlines
- 5 Radiant Quests
- 5.1 Archaeologist
Here I will be listing all the quests I plan to introduce so that I can easily add NPCs, etc. to the world to work around the quests.
Bring archaeological finds (pottery, shards, etc.) to an archaeologist (probably in the Library of Stone in Ormyrban)
Possible New Party Members
Now that we have a whole new class system, I'm thinking of redoing the party members. No removing, just adding.
- 1 Current List
- 2 Quests
- 2.1 Rikki
- 2.1.1 Introduction and Acquisition
- 2.1.2 Follower Questline
- 2.1.3 Radiant Quests
- 2.2 Oduba Masopha
- 2.2.1 Introduction and Acquisiton
- 2.2.2 Follower Questline
- 2.2.3 Radiant
- 2.3 Ungolin Misane
- 2.3.1 Introduction and Acquisition
- 2.3.2 Follower Questline
- 2.3.3 Radiant Quests
- 2.4 Neeja
- 2.4.1 Introduction and Acquisition
- 2.4.2 Follower Questline
- 2.4.3 Radiant Quests
- 2.5 Sybil Argentia
- 2.5.1 Introduction and Acquisition
- 2.5.2 Follower Questline
- 2.5.3 Radiant Quests
- 2.1 Rikki
Those in bold have already been created and decided upon
I'd like to see lots of cultural and racial variation as well as an even mix of male and female
The player is informed that a tower …
Gods, Godesses and those yet to make up their minds...
- 1 Summary
- 2 Myths
- 2.1 Nyrdic
- 2.1.1 Angels
- 2.1.2 Cosmology and Astronomy
- 2.1.3 Events
- 2.1.4 Gods and Goddesses
- 2.1.5 Heroes and Mythic Kings
- 2.1.6 Locations
- 2.1.7 Monsters, Races and Villains
- 2.1.8 Races
- 2.2 Laurentian
- 2.2.1 Angels
- 2.2.2 Cosmology
- 2.2.3 Deified Emperors and Heroes
- 2.2.4 Gods and Goddesses
- 2.2.5 Monsters
- 2.2.6 Races
- 2.1 Nyrdic
Pantheons are a little jumbled up at the moment, so I am going to (attempt to) clarify this by adding things to this post, and working from there. Basically all of religion will be on this blog, to be then added elsewhere.
NB: All facts are not exact, as many myths and folktales derive from oral and bardic tradition. As such, there can be discrepencies as well as wild exxagerations, etc. which are not mentioned in the below.
Alidera - The Angel of Be…
Music - What I need to do
- 1 Introduction
- 2 Themes
- 2.1 Main Themes
- 2.2 Character Themes
- 2.2.1 D&D Campaign
- 2.2.2 Realm of Magyk
- 2.3 Location/Faction Themes
- 2.4 Emotion Themes
- 2.5 Other Themes
- 3 What I need to do
- 3.1 Main Themes
- 3.2 Character Themes
- 3.2.1 D&D Campaign
- 3.2.2 Realm of Magyk
- 3.3 Location/Faction Themes
- 3.4 Emotion Themes
- 3.5 Other Themes
- 4 So now what?
- 4.1 Chapter 1: Attack on XilZun Hill
I have been composing various pieces for Realm of Magyk now and have found the need to compile a list of works and works to be.
As I compose new themes, I'll add them to the list for reference (forgive spacing issues...the wiki hates my blogs).
Realm of Magyk Main Theme
- Piece needs remixing and some editing, but theme is in place :)
Becket's Theme
Cobalt Crimsonhoof's Theme
- Happy
- Sad
Lyrian's Theme
- Happy
- Sad
Morgh Kh…
Tombs and their Occupants
- 1 About
- 2 Individuals
- 2.1 Ormyrian Province
- 2.1.1 Ormyr
- 2.2 Sykdnjirian Province
- 2.2.1 Esnerland
- 2.3 Thorim Province
- 2.3.1 Tem Hold
- 2.4 Wesheim Province
- 2.4.1 Harad Hold
- 2.4.2 Wul Hold
- 2.1 Ormyrian Province
I have a lot of tombs in my maps, and they need filling. I'm gonna take historical kings, leaders, heroes, etc. from timelines and lores, and stuff them into appropriate tombs. Here's a list of corpse candidates and any additional information if necessary. If a tomb has been found for the occupant, the individual will be crossed out.
- Anyone sealed in a cave must be placed in a cave instead
- A dishonourable death may mean that a number of dishonourable practices may have been involved in the tombing (beheading, mutilation, etc.)
King Bjorn of the Orm
King Fargus of the Syk
King Argus th…
Lore that needs to be added due to the Mindsports D&D adventure
- 1 About
- 2 Lore
- 2.1 Characters
- 2.2 Gods
- 2.3 Objects and Items
- 2.4 People
- 2.5 Places
I need to add some lore to the game based on the D&D adventure at http://sjcmindsports.wordpress.com
So here, I'll list the lore that needs to be added:
Belken Ari (Becket in the game)
Cobalt Crimsonhoof
Grom Steelmane
Lord Morgh Khaz
Lyrian Lovac
Myre (Myra in the game)
Yun Steelmane
Khaz'El
Grand Tree
Centaur
Dryad
Lich
Mei Tribe
Nomad Tribes
Orc Tribes
Iel Kan River
Jhal'Khaz
Nomadic Plains
Shash Malos
XilZun Hill
Cultures of the Realm
I get easily confused, so I am writing down some cultures and their earth equivalents (if any)
Kodaizuma - Japan
Huozai - China
Khnthal - Water people
Binhan - Buddhist-equivalent Empire, at war with Huozai
Checklist of Map Sectors
Map concepts!
900x900, grid spacing 50
- 1 Done
- 1.1 Column 21
- 1.2 Column 22
- 1.3 Column 23
- 1.4 Column 24
- 1.5 Column 25
- 2 An idea of the look
Sector 2144 - Skyhammer Manor Sector 2145 - Dunegaar Farm area
Sector 2146 - Ponten Farm
Sector 2147 - Norda
Sector 2148 - North Norda
Sector 2243 - Oukenkol
Sector 2244 - Dunegaar
Sector 2245 - Southern Abadir/Northern Dunegaar
Sector 2246 - Abadir Wodd and Monastery Sector 2247 - Froiland Farm
Sector 2248 - Nimgeir Ruins and Braaten Manor
Sector 2249 - Far Mosfel
Sector 2347 - Minelands south of Alfentad
Sector 2348 - Alfentad
Sector 2349 - Mosfel Wilderness
Sector 2350 - Clovenjuun
Sector 2351 - Not much, just a bit of coastline
Sector 2448 - Fort Mosfel
Sector 2449 - Mosfel Sector
Sector 2450 - Lopnil
Sector 2451 - Icevale Bandit Str…
Let's play a little game
I start by writing a short paragraph. You (the community) then post a short paragraph that continues the story. Then the next person continues the story from that point, and so on. This is a never-ending story, any scenario which cannot be added to will be deleted. Please don't reply with anything other than a paragraph continuing the story. I will add your post onto the article.
She stepped onto the balcony. The moon was full, shining in a haunting way. The cold Ormyrian air blew fiercly and cut sharply through her warm clothing. It was the perfect setting.
She jumped.
The wind rushed passed her, deafening her as she descended. It would not be long before she hit the ground, and then it would be over. All the pain. All the suffering. All the…
Realm of Magyk Original Score - Checklist
I have FL studios now, so I'm gonna redo all the checklist pieces
1. Theme song - Done
2. Peaceful song - Done (needs revision)
3. Battle Theme for Tranholm - Done (needs EPIC GUITAR CHORDS!!!!)
4. Sad theme for Tranholm - Done
5. Cityscape/Tavern - Done (sort of)
6. Osric's Theme - Done (preferably electric overdrive)
7. Suspense - Done
8. Karrin's Theme - Meh (it works for the Prodi battle for her mission so, yeah)
- - -
Rebbecca's Theme
Nigel's Theme
Charle's Theme
Pilgrim's Theme
Whisper's Theme
Dorgan's Theme
Terenas's Theme
Codex?
Shall we have a codex sytem like DA:O, DAII and the ME series? Obviously it shan't be called codexes, but if we have a form of lore that can be carried around with you (unlike Skyrim where the books must be in your inventory and aren't very informative), it would be pretty sick.
If answer is yes, I can start making codex entries now.
Level Design - Prologue Tranholm
- 1 Summary
- 2 Planning
- 2.1 Mesh List:
- 2.2 Material List:
Tranholm during the prologue.
- House x3 (Exteriors)
- Kael's House (Exterior and Interior)
- Wooden Bridge x3
- Jetty
- Tower
- Town Hall
- Storehouse
- Various Wooden Textures
- Various Stone Textures
- Water
- Wood in Water Textures
- Underwater River Texture
- Clay Rooftile Texture
- Wooden Rooftile Texture
- Hay Texture
A bard's tale
I've decided to do some short stories about RoM. It would be pretty boss if we had some short stories in one big (or small) collection to release with the game. Perhaps "Tales from a Forgotten Realm" could become the story collection. Anyway, on with the story. This one is about Osric and takes place in Sudbaya sometime before the events of RoM.
Prologue
“And so the people of Maris were spared from the horrors of the goblin horde, and men, women and children could sleep again at night knowing that they were safe.”
The crowd of children began applauding and shouting with approval. Osric stood up and gave his best bow.
“Thank you, thank you. I'm here all week!”
He turned swiftly to walk away, but stopped suddenly when he felt a tug on his trouser…
UDK
- 1 Summary
- 1.1 Completed Items:
- 1.2 Works in Progress:
- 2 Maps
- 3 Code
- 4 Models
- 4.1 Basic Sword [3P INGAME AS STATIC MESH]
- 4.1.1 Notes:
- 4.2 Battleaxe [3P INGAME AS STATIC MESH]
- 4.2.1 Notes:
- 4.3 Bardiche [NOT INGAME]
- 4.3.1 Notes:
- 4.4 Crossbow [NOT INGAME]
- 4.4.1 Notes:
- 4.1 Basic Sword [3P INGAME AS STATIC MESH]
- Basic Sword
- Battleaxe
- Bandiche
- Crossbow
- Right Size
- Fairly low poly, but doesnt really show ingame.
- Not Textured
- UV Mapped
- Has Collision Bounds
- No Animations
- The Size is off, could be better detail
- Too low poly, need to redo
- Not Textured
- Has Collision Bounds
- UV Mapped
- No Animations
Party Members - recruitment order
Before we carry on, I think it's important to just state in what order the party members are recruited...you know, to start developing a storyline and making sure party banter is accurate. This also has their recruitment mission.
1st Batch
Osric Silas - Go to Turund and convince a mob to stop pestering Osric
Karrin Lovac - Go to Norda and recruit Karrin. Help her defeat a prodi bounty hunting group
2nd Batch
Nigel Avtrin - Go to Tonjir and form a gladiatoral team with Nigel to help him win the trophy
Rebbecca Kappu - Go to Ormyrban and enter the backalleys. She will pickpocket you. Chase her and catch her and offer her mercy and she will join you.
3rd Batch
Charles Hawthorn - Go to Thorim and convince a crowd to fight Kativa. Then keep Charles saf…
Tamlin's UDK developement - The EPIC Tale of hardships and pain
I'm going to start working with UDK, so I thought I could share what I'm doing with it. I'll porbably forget or something, but I'll try to post regularly.
I've been searching around for some tutorials and I found a very reliable one here. I'm trying to take it slow and understand everything the people say. If I understand what something does, then I know how to do it and how to do my own stuff based from that information, no?
I've just learnt how to make your own directory, update scripts into the engine and create pawns. Its a start.
Ok...that tut was actually crap. But this one seems to be very reliable... I've learnt a lot more from it in any case, like parents, children and creating an object and what everything in the below code does.
cla…
Weather and Climate - a Walkthrough
- 1 How this works
- 2 Time Check
- 3 Climate Check
- 4 Season Check
- 5 Climate - Tropical
- 6 Climate - Temprate
- 7 Climate - Tundra
- 8 Climate - Desert
- 9 Climate - Oceanic
The code Checks for the time on entering a new location, then if the time is a multiple of 6 (6,12,18, or 24) it checks the climatic location, it then checks the season. Then it checks whether or not to change the weather, if the return value is true, then a number from 1 to 6 is selected, different weather situations are assigned to each number.
All the script in this is Included in every location, although depending on what the location's climate is, some things may be ommittted.
function OnEnter()
{
if (GlobalPer("time_hr") == 6)
{
ClimateCheck();
}
else if (GlobalPer("time_hr") == 12)
{
ClimateChe…
Legendary Tales - Weather
I've done some stuff so far and it works, this just happened though. It happened because I called for the GlobalPer("weather") to be printed, before it was assigned...
Clearing
Talk to the 'Time' NPC to get the time.
Alternatively you can Use a watch
NPCs: Time,Weather
Exits: Forest
[ 215125: Talk to Weather ]
It is 0 outside currently
It is 0 outside currently
It is 0 outside currently
It is meant to say it is: sunny or raining or clear or cloudy, but because it wasn't assigned a value it returned 0. So it is currently 0 outside with a chance of 0 . xD
You can smash yourself against my code over here.
There are some scripting errors in the Time NPC, but they don't effect it's workings, It still works fine.
Here is the source code for a Tropical area'…
The legend of Okshelten Avtrin
~~The Legend of Okshelten Avtrin~~
Long before the Kativan wars, the Nyrds were a great empire. Their empire spanned from the Sacedpict Plains to the Frozen Wastes, The Laurentian Highlands to the Frostlands, from Baya to Balta.
Born 13 Veros 2143, Okshelten Avtrin, roughly translating to The Axe Hero of Trintr, was a mighty hero of the Nyrds. He slew mammoths at the age of twelve and dragons at fifteen. When he was 19, he could take on an Elder Wyrm. He was a hero of legends.
When Okshelten was 34, in the year 2177, he was king of Sudbaya, his capitol was the mighty castle in Trintr. The Ice goblin tribe, the Snowlips, had waged war with Sudbaya (then only a province of Nyrdland). Okshelten had his own problems however. Several years back, whe…
Legendary Tales - Time
function time_myag_hub()
{
GlobalPer("time_hr") += 1;
GlobalPer("time_min") += 10;
time();
} function time()
{
GlobalPer("time_sec") = Rnd(1,59);
If (GlobalPer("time_min") >= 60)
{
GlobalPer("time_min") = 0;
GlobalPer("time_hr") += 1;
}
If (GlobalPer("time_hr") >= 24)
{
GlobalPer("time_hr") = 0;
GlobalPer("time_day") += 1;
}
If (GlobalPer("time_day") = 30)
{
GlobalPer("time_mnth") += 1;
GlobalPer("time_day") = 1;
}
If (GlobalPer("time_mnth") == 12)
{
GlobalPer("time_pass") += 1;
}
}
function PrintTime()
{
echo("The time is:");
echo(GlobalPer("time_hr") + ":" + GlobalPer("time_min") + ":" + GlobalPer("time_sec"));
echo("Day: " + GlobalPer("time_day");
}
function OnFirstEnter()
{
echo("Talk to the 'Time' NPC to get the time.");
echo("Alternatively you can Use a watch");
}
//time n…
Curse of the Kracken
A long time ago there were the sea dwarfs. They weren't like the other dwarfs, they loved the sea. There were different clans in the sea dwarf race but we shall focus on just one. The Sea Hammers. They were a proud clan untill one of their own named Torack turned to chaos through jealousy. He was cast out to an island where he plotted his revenge. He returned in a dark contraption with glowing green eyes, silver tentacles and a black steel body.Survivors who saw it call it the Steel Kracken.
The most recent attack was was on a ship known as the sea lion. It was heading back with a secret cargo. It was near the coast of an island in the eternal ocean when it was attacked. Captain Brottor was sent to rescue suvivers,retrieve the secret cargo …
Legendary Tales - Fishing Skill
Well I'm trying out some of the coding I've done in C++, jscript is really easy compared to C, I'm just having a hard time getting rid of bugs... I have a fishing skill going currently though, It works exactly how it was envisioned on the forum, just only the first 5 levels are coded so far.
//What to Do:
//Load Lib, Define Variables, Check Fishing Level,
//Fishing Chance, Give Player Item, Report To Player.
UseLib("def.js");
function OnExecute{
var fishing = Sender.SkillValue("Fishing");
//Found Fishing Level
var i = Rnd(1,5);
//Fishing Chance
if (fishing >= 0){
//Test if Player has a Fishing Level
if (i == 3){
if (fishing == 1){
//Checked Fishing Level
//Check for Rod
if (Sender.ItemExists(10001)){
Echo("You Caught a Hake!");
//Printed In…
Lore and Stories from the Realm of Magyk
In this blog I will post lores and stories about myself (The Archdruid) and about other people in the Realm of Magyk.
24 Zarranath, p. 4823 2nd Age
It was a battle. A huge battle. Pretty much the same as all the other battles that had happened in the 1st Kativan wars. But it was different in a slight way. The Good guys were losing.
A brave few stood and fought the oncoming hordes of Goblins and Orcs. They could only fight a little longer. Frenyr wiped some sweat off his brow as he impaled an oncoming goblin. "Cursed creatures!", said Temanis as he sliced his way through an orc.
Frenyr, Temanis, Syra and Lucius were the only humans left on the battlefield. What drove them was not their hate for the enemy, nor their love for their country, but a…